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Probably not, but it should eventually be possible to see this information in result exports. We’ve done some work on this, but it may not be ready for deployment of the initial release.Ĭan we force tire/part changes in hosting rules like many real-world racing series? The fate of this is tied to rejoins (see below).Ĭan I rejoin a server after being disconnected? Have the mismatch issues found in online games been worked on with rFactor 2? To ensure a consistently improved online experience. #Rfactor 2 tire model software#Why is the ability to host a race from within the software being taken out? Will racers be more accountable for their actions and can server admins manage them?Īn online login system should allow more control.Ĭan I block someone driving with keyboard from joining my race? You will see server information such as pings for sure. Will there be an in-game lobby filter to make it easier to find races?Ī filter is available but the final criteria is not yet set. We are currently testing our new packaging system. #Rfactor 2 tire model mod#Mod groups are going to want to put in some additional effort to take advantage of the new features available for their work.Īre mods going to be easier to install? Can they be packaged? Possible, but it will not be as simple as dragging and dropping. How difficult will it be to convert tracks from rFactor to rFactor 2 and be able to make use of the new features available? What about converting without the new features? Support will be provided and some documents will be provided both with and after the initial release. Will there be documentation supplied with rFactor 2 or will we have to figure things out ourselves? Many improvements have been made to make mods easier to find and install. Will rFactor 2 be modding friendly like rFactor? What has been done to improve modding? Open script? Likewise, we could end up finishing something we didn't expect. This list is not definitive-there's always the chance we could hold something if we feel it's under par. Modern Endurance Racing (multiple vehicle classes) #Rfactor 2 tire model series#The series that are nearest completion and should be ready in time are:ġ960's Historic Racing (includes both open-wheel and hard-top vehicles) Of course, we'll also be enhancing the released series in the future with more cars and tracks so there is plenty of content to come. Some of these may not make the initial release, but those that don't will be added post-release as we did with rF1. We have been working on assets for several different styles of racing that are in various states of readiness. What are the different series that are going to be included? There has been some improvement in this area. We now also support nVidia 3D vision and virtual screen angles can be adjusted.ĭoes rFactor 2 support many of the oval specific rules and regulations difficult to simulate with rFactor? Has triple screens support been improved? Right now we are working to refine and match for feeling with the new tire model.ĭoes rFactor 2 support multiple controllers like rFactor did? We are using a separate thread for physics and this has decreased latency. The force feedback is now much more correct. Have you changed your mind about the user file locations mentioned in a previous interview? Will rFactor 2 support multiple CPU/GPUs? #Rfactor 2 tire model windows#rFactor 2 will not run on Windows 98, but will run on Microsoft Windows XP, XP 64bit, Vista and 7. 2GB RAM and either nVidia GeForce 8600 or ATI Radeon x1000 Series with 512MB video RAM will be required to take advantage of some features. A non-netburst single core CPU above 3.0GHz with SSE2 would work, but a dual core 2.0GHz CPU would be better. We have our own online distribution system in development. How will rFactor be released? Online? Steam? "We apologize that this took a while to put together. ![]()
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